7/6/2023 0 Comments Ss13 decloner gunEach active Abductor ship will spawn with one Agent and one Scientist. Make sure to use it! A successful abductor is one that communicates well with their team. You cannot speak in the conventional sense, instead, you share a telepathic link with the other member of the expedition ship (AKA your UFO). You must disguise yourself, move quickly, and utilize the element of surprise to get the jump on your future experiments else your cover gets blown and you meet an untimely end by an assistant with soap and a toolbox.įor your safety and the credibility of our invasive studies it is imperative that our specimens have no idea what is going on and the station remains oblivious to our scientific study. There is nothing more a crew member hates than getting his or her organs stolen! If you get spotted, the crew will remind you of this through rather expressive means. Utilizing your advanced technology and tool sets you will abduct and experiment on the members of the NSS Cyberiad. 4.2 Experimental robotic Dissection (IPC)Ĭongratulations! You and another grey have been chosen to embark upon a scientific crusade to study the anomalous and mysterious peoples of the universe.plus Scientist PDAs and headsets for some cash) and a couple of alternative outfits/clothing items, it also contains some personal protective equipment, including extra gas masks and biohood and biosuit sets. Besides spare Scientist uniforms (brown shoes, scientist jumpsuit, lab coat, etc. The companion piece to the Quantum Telescope.Ĭontains clothing used by Scientists and other steely-eyed practitioners of SCIENCE!. If necessary, the Port-a-Sci's home turf can be changed by click-dragging the machine onto an adjacent floor tile. Can be controlled with the RD's PDA or the separate remote it comes with. Intended to safely send telescientists and loot back to the station, though the device is experimental and may malfunction occasionally with unpleasant results. Makes you look like you're taking notes or something productive instead of melting people's faces off. For some reason, arcade machines occasionally dispense these as prizes, except they're renamed "electronic blink toy game". A few spawn at the start of a round in key locations and cannot be picked up unless unanchored with a screwdriver. You can also input a set of coordinates to you want to go to, and the GPS will point in general direction you need to go to get there.Īllows someone using the teleporter to safely lock onto it as a destination. You can use it to get your local coordinates or send out a distress signal. Any GPS in distress mode will be highlighted in red. Using it will bring up a menu of a few functions and a list of other active GPS devices. You can also make an electric chair out of it with some gear from mechanics and security. When a signal is received, the pack delivers a debilitating jolt of electricity to whomever is wearing it. Set a remote signaler and the pack to the same frequency and code, then turn it on. Goes on the back slot of a monkey or other victim it cannot be removed by the wearer. Simply insert a pressure crystal into it, activate it, and it'll tell you the energy of the explosion in kilojoules, based on the damage to the crystal. Found in Vendomats.Ī tool for measuring and, more importantly, comparing strength of bomb explosions, found in Vendomats. Put it in a pressure sensor for a more quantitative measure of explosion strength. As you'd might expected, darker and redder colors mean higher power. Plop these around a bomb, and it'll change color based on how strong the explosion was and how far it was from its epicenter. One of the various assemblies you can build and attach to beakers as well as bombs. Can also be used to light cigarettes, or manually heat reagent containers. If used as an attachment, igniters heat the beaker or other assembly when activated. When armed, it will activate whenever it detects motion adjacent to it. For an overview of the various assemblies, see Construction. Sends out a radio signal of a given code on a set frequency, and when attached to something, will activate when it receives that signal. The valve can also accept attachments such as remote signalers, timers, and wire. The RD and Captain have one of these at their disposal, and they are sometimes a traitor objective. When out of charge the hand teleporter will need to be recharged at a recharger. Hand teleporters have a 100u power cell built in, and opening a portal will cost 25u. It can either lead to a random location within a 10 tile radius, or a tracking beacon or tracking implant locked on to by a teleport computer. Using the hand teleporter will open a temporary portal.
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