7/3/2023 0 Comments Persona 5 strikers review![]() ![]() ![]() On the other, going around a city can get a tad annoying at times considering how much backtracking every level entails. It gives you access to things like ambushes via streetlights, exploding cars for massive fire damage, and even riding shopping carts and skateboards to mow down scores of enemies. On one hand, it is so fun to have an entire cityscape as your battleground. In general, the dungeons of this game, Jails, kind of have a give-and-take in comparison to their predecessors, Palaces. The Dynasty Warriors staple screen clearing super move, the Musou attack, makes way for the return of P5R’s Showtime finishers, albeit simplified. In short, the combat does try to implement everything that both Persona 5 and Dynasty Warriors does, but what that means is lots of things happening all the time. At first, I was overloaded with everything happening on a stylish but messy screen, but the more I played, the more I got the hang of it. This all isn’t really a huge issue, it just happens fairly quickly with no warning. ![]() Like its home series, every enemy or wave of enemies you face will have an elemental weakness you can exploit, which is another piece of info to throw at you. Thankfully, when you summon your Persona in battle, time freezes to allow you to swap between Personas or decide between moves. While that’s going on, there’s a lot of talking, keeping an eye on HP and SP, chaotic enemy spawning and, oh yeah, Personas. The game keeps the party of four system and allows you to switch between controlling any member, with the other three being controlled by the CPU. While fighting hordes of Shadows is where the gameplay makes a bit of a turn, you probably won’t be prepared for just how much information is on your screen at any given point in time, with not only enemies, but also allies. Persona 5 StrikersĪ word of warning, however. Every Phantom Thief fights with their own distinct weapon and style, with each movement flowing with the same stylistic pop the franchise is known for. The layout, interface, icons, colors – everything is clearly from the same school or design if not lifted directly from the original game. One of the things you’ll immediately realize upon starting the game is that yes, traversing the Jails and fighting the Shadows within is where it feels the most Dynasty Warriors, but as for everything else, it feels just like you’re truly playing another version of Persona 5. This is where the hack and slash, 1-vs-100 style of play comes in and breathes life into an already incredible series. Somehow, the scope of Jails are not limited to one small area they warp entire cities. This time, however, the problem doesn’t seem to be restricted to Palaces that are warped versions of one real world building or area, but rather, a new breed of distortion – Jails. This endangers not just the Thieves’ home of Shibuya, but all of Japan. But trouble starts brewing once again, as a door to a new Metaverse is opened via the Siri-esque AI app, EMMA. With the collapse of the Metaverse at the conclusion of Persona 5, Joker and the rest of the Phantom Thieves are teenage vigilantes in a state of retirement. Whichever version you’ve played before, the game picks up a few months afterwards, taking place over the summer months. Actually, there are hints all over the game that let players know that it is more a sequel to Persona 5 Royal, the updated version of the game released last year. No, the game has nothing to do with FIFA, but rather is basically a sequel to the JRPG phenomenon Persona 5. Released in Japan almost exactly one year ago as Persona 5 Scramble: The Phantom Strikers, the game is the Persona x Dynasty Warriors style game that has finally made its way to the west with a slightly abbreviated name. But after getting my hands on Persona 5 Strikers and spending another 40+ hours with my best friends The Phantom Thieves, I find myself struggling to call it a joke anymore. I think it was Liu Bei who once told Cao Cao he didn’t like his jokes because “they don’t stay jokes for long.” Considering Koei Tecmo’s long history with Dynasty Warriors and Romance of the Three Kingdoms, I thought this appropriate because when it was announced that Persona 5 was getting the Warriors spin-off treatment, I jokingly said “10/10” on concept alone. ![]()
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